Thursday, 15 June 2017

Audience

I want to consider how my target audience would feel about playing the game. I want the consumer to feel losta and confused at first in order to have the great feeling of accomplishing the game. Through each of the levels I want the consumer to get in touch with each of these sins to an extent of being able to recgonise the display of these sins in society. I want to engage the audience with a crumbling world to bring out the consumer's sense of morality and justice, I will then try to make the challenges harder throughout the levels but make them unique as to maintain the consumers interest in the game. Although I want the player to understand each of the world backgrounds as they are all built around the sin of that kingdom so the sloth world will entice the player to relax, the greed world will encourage the player to steal. Each of the artifacts that are found are also supposed to get the consumer to understand that there is more to things than what lies on the surface. A rusty-pitchfork vs a golden trident and a jewel encrusted crossbow or even a pretty reflection vs a more humble state all are supposed to encourage the player to consider the other possibilities in life.

By leaving the player riddles at the end of some levels also serves to peak the player's curiosity as to what lies around the next level as well as the intriguing proposition of solving a riddle that will lead to the selection of the next artifact. I also want the consumer to both hate and fear the weasel as I believe is what makes an effective villain as they will see him shaming the princess and throwing out of her kingdom while laughing at her demise. He also constantly sends hoards of men after her, both making her quest harder (as the numbers increase each level) and serves as a constant reminder of Lord Nyfistia's wish for the princess to fail in life in hopes that this will get on the player's nerves as this ugly creature is teasing them.

I want this game to be engaging from the intro video that will introduce the player to both the world and the characters. I will also make each level as different as possible in correspondence to the sin of that world in order to maintain the player's curiosity in the game by introducing new ideas, themes and concepts about the seven deadly sins.

Each level will contain approximately 3-4 minutes of game-play per level in order for my game to contain at least 20 minutes of game-play. My game will contain more than one genre in each level as to also maintain the interest of distracted teens but also be a constant platform for curiosity for members of the Gamefroot online community. So these genres will consist of action, fantasy, horror and adventure as only one genre for a game may become stale if the game lasts for 5 levels so I want to import new ways of grabbing the audience's attention.

Links to sites about gaming teens demographics:
http://www.pewinternet.org/2008/09/16/teens-video-games-and-civics/  (this one was released in 2008 so information might be outdated, but it's still informative)

http://www.bigfishgames.com/blog/2017-video-game-trends-and-statistics-whos-playing-what-and-why/    (gamer demographics of 2017)

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