Story: Simply put, Super Bounce has no narrative and the aim of the game is to basically get more points than your opponent. There is no structure and the game is similar to another game called ping-pong where the objective is to not let the enemy score in your goal. Except in Super Bounce you are your offense and defense. Super Bounce just appears to be a game which provides the consumer with entertainment and escapism, it also looks to be a game that you play in an office since you could be mistaken for reading the screen (following the ball) instead of playing.
Art:
The art in Super Bounce is also very mundane, there is a pale purple/grey background and the players (you and the computer) actually look like medicine capsules with grey in the middle and the two ends of the capsules being blue (player 1) and red (player 2). These capsules could be trying to imitate a battle in space with space capsules shooting at each other so much that the bullets just seem to merge into one ball. The red capsule symbolizes an enemy and the blue capsule is the consumer. Normally the colors red and blue were used to show an everlasting rivalry/battle between two main forces, the speculating, calm, collected and cold blue clashing with the powerful, fiery, passionate and raw red,. Due to the disposition of these colors in society being complete opposites it suits a game with two opponents clashing rather than multiple forces.
Game-play:
The game-play in Super Bounce is similar to that of your average platform game. With the arrow buttons moving the capsule left and right the game Super Bounce is a relatively easy game to play and understand across various age groups. An easy game-play is seemingly important in a game as the game is able to attract consumers from a wide range of age groups and cultures. Therefore, the simpler the game-play, there is a better chance of attracting more consumers towards your game. Although it is wise to keep in mind that a simple game-play is common so the chances of your game standing out rely on the art and story collaborating with the game-play.
The game-play in Super Bounce is similar to that of your average platform game. With the arrow buttons moving the capsule left and right the game Super Bounce is a relatively easy game to play and understand across various age groups. An easy game-play is seemingly important in a game as the game is able to attract consumers from a wide range of age groups and cultures. Therefore, the simpler the game-play, there is a better chance of attracting more consumers towards your game. Although it is wise to keep in mind that a simple game-play is common so the chances of your game standing out rely on the art and story collaborating with the game-play.

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