Friday, 26 May 2017

                                                           First Game Review:
                                                    Newton's Hidden Object Game
Story:
The narrative of Newton's Hidden Object Game is pretty simple, the story sets back in 1666 and the background information is displayed on an old paper parchment. The paper tells the consumer the aim of the game and has a short sentence or two about the purpose of the game. In a nutshell, back in 1666 London is in danger of burning down and the consumer has to help Isaac Newton find and collect five items in three levels. You then find the items and it is assumed that he is safe although it wasn't made very clear. It was unfortunate that the story built up my expectations so much by illustrating a difficult quest that appeared to require strategy or even an eye for detail however it was the game-play that let the game down. The short summary of the game was engaging and due to the fact that it was brief it was easy to understand it encourages the consumer to play the game.

Art:
The art in Newton's Hidden Object Game reminded me of old fairy tale book illustrations. With old-fashioned characters and classic writing on a torn worn out paper scroll, it is easy to believe that this game was set in 1666. The use of a cartoonish animation, leads the consumer into a fictional world of history enabling the game to appear realistic however it is crystal clear that this world is of fiction. The art is interesting and appeals to a variety of ages as it appears both animated,unique and realistic. As if the art in the game would be the animated version of 1666 it is effective in attracting the eye and it is interesting how aspects of light such as a candle or even the fireplace are animated so that it appears to be flickering in the night. However it is not clear if there is still a fire in London as you do don't see any of the characters in panic or any traces of a fire outside windows.





Game-play: The game-lay failed to engage the consumer as the objects that needed to be found were obvious and I failed to find any challenges that the game had to offer. The controls were just a matter of clicking the object on the screen then moving on to find the next object. However, because the objects were easily found the game proved too simple than what was expected. As it was so simple it didn't pose any challenge whatsoever which did not effectively grab at the consumer's attention and had an impact on the amount of entertainment that a game is expected to provide.

Games must have challenges for the consumers in order for them to learn and progress.

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