Wednesday, 31 May 2017

                                         
                                                       Fourth Game review: Jail Break

Story: The narrative in the game is simple and has a structure so the consumer is easily intrigued and drawn into the game. The main character is a prisoner that is attempting to escape from jail whilst trying to avoid the guards in order to get outside of the prison. You win the game when you have escaped from the prison and you have achieved freedom. It is a classic jail break game and the story is very easy to understand so the consumer is able to have a sense of purpose and understand what they are fighting for. Because it would make no sense just to fight a whole bunch of guards just to see what happens next.
Note: It would be best for games to have a structure so the consumer actually understands the goal and purpose of the game.


Art: The art in jail break is very basic, you have your steel walls and moldy green bricks and just the main character as a built prisoner with a plain singlet and pants. The design of the character and walls are also simple and are easy to classify as brick walls, steel and the player. The colors are pretty drained which suggest a dull, dreary and dead facility and the green walls also appear like mold so the prison appears to be in poor shape.

Game-play: The game play is that of your average platform game and consists of arrow buttons and the space bar for actions. Because of this I am assuming that my game would have to have these controls. There were a few guards but they were pretty easy to beat (Obstacles must pose challenges) and there were no other objects in my way so passing the game was a breeze


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