Tuesday, 18 July 2017
Monday, 17 July 2017
Ethics
I have been thinking and I wonder if the name for my game Pandora's Box may be plagiarizing or even insensitive to the Greek legend and so I will change the name to Pandora's Pride. In which I will also change the name of Princess Chardonnay's Kingdom to Pandora in order for the name to make sense.
So the legend of Pandora does not belong to me and in no way are the characters in the game from the Greek tale. I also think that because my target audience will be teen girls, parents may be concerned as to the levels of violence that are portrayed in the game and so I will tone down the violence to the point where the only display of blood will be when the princess finally defeats the villain during the "final boss battle". The villains will be a tad bit intimidating but will retain quirky features that will make them appear less terrifying.
So the legend of Pandora does not belong to me and in no way are the characters in the game from the Greek tale. I also think that because my target audience will be teen girls, parents may be concerned as to the levels of violence that are portrayed in the game and so I will tone down the violence to the point where the only display of blood will be when the princess finally defeats the villain during the "final boss battle". The villains will be a tad bit intimidating but will retain quirky features that will make them appear less terrifying.
Friday, 14 July 2017
Pre Production Calendar
Pre Production Calendar level 3 Media Studies Game Development
MAY/JUNE/JULY 2017
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Monday
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Tuesday
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Wednesday
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Thursday
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Friday
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Sat
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Sun
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1 Review Blogs. Prepare for interview
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2 Codes and conventions
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3 Codes and conventions
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4 Narrative Structure in Media
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5 Genre in Gaming
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6
Computer Room open
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7
Computer Room open
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8 Genre in Gaming
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9 Genre Gaming blog
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10 Gaming powerpoint
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11 Finish Flow and Genre blog
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12 Finish Flow, Genre, and Scary girl blogs
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13
Computer Room open
Finish Scary Girl Blog
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14
Computer Room open
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15 Game play The End
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16 Game play The End
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17 Interview game developer
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18 Interviewer blog
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19 The End/ Interview blog
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20
Computer Room open
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21
Computer Room open
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22 The End interview blog
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23 The End & Interview blog
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24 The End & Interview blog
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25 Gamefroot – play & review
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26 Gamefroot – play & review
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27
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28
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29 Gamefroot
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30
Gamefroot
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31
Gamefroot
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1 JUNE
FUNDRAISER
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2
SPORTS DAY
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3
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4
Computer Room Open 12-4
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5
QUEENS
BIRTHDAY
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6
300 word summary
CHECKPOINT
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7
100 word blurb
CHECKPOINT
300 words-100 word blurb
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8
LEARNING
CONVERSATION
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9
Pitch statement (tweetable) Peer feedback 3 blogs
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10
Computer Room open
Change to Pitch statement
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11
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12
Level 1 description
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13
Level 2 description
Change to Level 1
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14
Level 3 description
Change to level 2
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15
Level 4 description
Level 3
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16
Level 5 description
Level 4/5
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17
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18
Computer Room open
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19
Peer feedback on 3 blogs
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20
Peer Feedback
Character Profile
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21
Character profile
CHECKPOINT
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22
Character profile
CHECKPOINT
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23
Game Development Schedule
Change to game purpose
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24
Computer Room open
Unable to come in
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25
Computer Room open
Unable to come in
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26 Game Development Schedule
Change to game purpose
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27 Game Development Schedule
Game Purpose
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28 Game Development Schedule
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29 Design and Plan due today
Game Development Schedule
Game design doc
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30 Game Design Document
Game Development
Game design doc
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1 JULY
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2
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3 Game Design Document
(Ms A in NZ)
Game Development Schedule/ start on ze document
Game design doc
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4 Game Design Document
(Ms A in NZ)
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5 Game Design Document
(Ms A in NZ)
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6 Game Design Document
(Ms A in NZ)
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7
ARIKI DAY
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8
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9
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10
Game Design Document (Media text)
Due today
Date extended
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11
Game Design Document
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12
Game Design Document
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13
Game Design Document
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14
Game Design Document
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15
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16
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17 Game Document due at 4pm
Wednesday, 12 July 2017
Game Thoughts
I am thinking that instead of designing a specific character for Princess Chardonnay, I will let the consumers create her themselves as this would allow my game to compete with games such as dress up games which may be a competitor for my game.
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