Sooooo, I received feedback from five peoples #itwasgreatlyappreciated. And from this feedback the most common problems they ran in to were; that they had no idea where they were going, they couldn't understand the plot, the character ran too slow and finally there were multiple platforms they found inside of the game that had no purpose whatsoever.
To begin with, the gamefroot site was pretty difficult to use at first so I had to adapt many aspects of my original concept to fit this site. The major changes I implicated (lol) included:
Removing horror as a genre: This was because, the animation/art style did not appear in any sort of way scary sooooooo because of this it was removed. The art style appeared too childish for a horror genre to be taken seriously.
In order to make up for this I attempted to make the other genres such as fantasy, puzzle, adventure and action stand out more. The game has a weak education genre aspect included as well, which is the part where ze character has to answer riddles. I also had to adapt the weapons the protagonist used (from a sword to a gun) as well as my previous ideas for her appearance due to the limited selection from gamefroot.
Target Audience: four out of five students that feedback on my game were girls . Their feedback was useful as females were my original target audience (hence why I tried to make levels that incorporated outside of the box thinking and action). As said previously all three members were lost in each world for a while. So to fix this I used story points to try and make things easier. However because they cleared my game much slower than the guy student the length of my game may depend on who plays it.
Techniques and Conventions: This game includes the typical conventions of a 2D platformer game. Such as arrows going up and down. The spacebar to shoot, the up arrow to jump and the down arrow to crouch. Copyright issues may include that this type of platform game might be similar to Mario Brothers, to address this I created a final boss and enemies that only die when they are shot. I introduced new characters and I introduced new obstacles in each level. Other copyright issues may be how I use the riddles for the seven deadly sins. There may be some ethical issues regarding the use of this greek myth. So in order to minimize this I only used the sins as riddles in order for the player to learn a little bit about humanity. This game involved guiding the protagonist to jump between suspended platforms and/or over obstacles to traverse through the environment.
Gamefroot Production technology: Gamefroot basically provided us with everything we needed. The scripts, the characters and even video tutorials on how to create sections of our game. The videos and instructions made everything easier to understand. Although it took a while to get used to the system after a while, I got used to it eventually.
Target Audience feedback for each level: All feedback is anonymous btw
Level 1: "everything moves so slowly and I don't know where to go"
"The zombie can't run" and
" You need to tell people about that teleporter thingy and the army guy"
Level 2: "You could just jump over and reach the checkpoint, easy"
"Too many blocks in here, I cant move around much"
Level 3: "This is alright, just tell people about the ninjas, the plants and I still got lost"
Level 4: "Still don't understand where I'm supposed to be going"
"You need to tell people about these guardians before, wI keep shooting them"
Level 5: "I don't know where I am supposed to go"
" I cant jump through this space and I still can't fit around here"
Character Design: So all of the bad guys I used are from the gamefroot website #thanksgamefroot. But when I figured out how to create a character, I created both the "guardians" and my protagonist myself. I also adjusted parts of the "bad guys"-Shaun, so that they could meet the protagonist with challenges that were not too hard or too easy for each level. My target audience reaction was positive towards the characters I had created and especially liked how each character had a riddle script I had included. However there were errors with some of the "bad guys" with the majority of the comments being that they didn't die when they were shot and that they moved too slow. So to fix this, I adapted part of the script to meet these requirements.
Copyright thoughts: Because all the bad guys belong to gamefroot, but the protagonist and the
"guardians" is mine so to avoid confusion I added a note towards the end of the game stating that the bad guys, background and scene belonged to gamefroot.
Level Design: This part of the game received pretty much the same feedback from everyone
"This layout is too confusing" etc. So to fix this I included story points in order to help the audience move about better.
"I don't know where I am going"
There were issues with gamefroot shutting down and being really slow so the publishing/making of the game took a while.
Copyright Thoughts: "This Platform Game could be sold to the Adventure Time franchise as the creation of the characters and the diegesis of the game were all inspired by the Adventure Time concept in a way. Pandora’s Box however would not be appropriate for the young disney audience as the game may contain levels that are either too hard or intense for younger consumers under the age of 12." This is from my high concept document. I still think that the disney franchise might be a good idea if I just lower the violence levels and included an animal sidekick. However, the world does not seem to be as comical as adventure time. By trying to create order while making the layout random it just became confusing for my audience.
This is the link to my game peoples :)
http://gamefroot.com/game/pandor/





